September 22, 2023

Decimated Development News #15

Decimated Development News #15

Hey, Decimators! We're about to take you on a whirlwind tour through some exciting developments across different departments.


  • Reworked and improved Audio Settings.
  • Added SFX to feature character steps on various surfaces (Water, Concrete, Metal, Sand, etc.).
  • Added SFX to feature character jump, ground impact, and rotation sounds.
  • Tweaked to Parkour mechanics (Quality of Play updates required).
  • Reworked and upgraded Cyber Highway Tunnel Kit (Houdini Pipelines).

Our Audio team has been hard at work, ensuring that every step you take in the game world resonates with authenticity. We've been busy creating a diverse range of footstep sounds for various surfaces, from water and concrete to metal and sand. We've gone the extra mile and crafted character jump, ground impact, and rotation sounds. It's all about making your character's actions feel impactful and realistic. Check out some of the sounds in progress on our Twitter.

Our Tech Art team is working on the Cyber Highway Tunnel Kit, adding intricate details to the tunnels and bridges that you'll encounter on your journey. Below, you will be able to see our first prototype.

Our Design team has been working on the trading system prototypes. You can check it out on our TikTok.

Our Code/Engineering wizards have also been working their magic. We've made great strides in climbing ladders and parkour movements, adding a dynamic layer to your gameplay. You can see some of the mechanics on our Twitter. We have been squashing bugs, unblocking integrations, and making sure that the game mechanics are finely tuned.

Of course, no journey is without its challenges. We've rolled up our sleeves and tackled numerous bugs that have cropped up along the way. Your gaming experience is our top priority, and we're committed to delivering a seamless and immersive environment for you to explore.

Vehicles & Driving

  • Added basic Passenger mechanics.
  • Finished Taxi & Police cars.
  • Added more in-editor Car Physics Setup Tools.
  • Added Get In / Get Out car animations (further tweaks required).
  • Added SFX to feature car engine start and stop.

Now, let's shift gears and head over to Vehicles.

The Car Physics Setup Tools have been a game-changer, they allowed us to make huge progress in car maneuverability. The ability to hop in and out of vehicles as a driver or passenger is shaping up nicely, adding a dynamic layer to your gameplay.

The exterior textures are progressing well, giving the vehicle an eye-catching and rugged look. Inside the cabin, the 3D model is taking shape, and the suspension rigging is all set for action. Below, you will be able to see various versions of new cars, including Police, Taxi, and Civilian variants.

But it's not just about looks – we're going beneath the surface. Our engineers have been working diligently to prepare new colliders for all vehicles. It's all about those smooth, seamless interactions that bring you closer to the action.

Speaking of action, the suspension skin and rig for the basic car model are ready to take center stage. This means your driving experience will be more dynamic and realistic than ever before.

Last but certainly not least, we've infused the game with the authentic roar of engines. Soon, you’ll get a sneak peek into the dynamic audio experience you can expect when you're cruising through the post-apocalyptic world.

Characters & Weapons

  • Added a bunch of new weapons for testing and balancing purposes (scopes, damage, etc.).
  • Added new Jetpack models and variations.
  • Added upgrades to Character Stats.
  • Working on female Marauder.

Our game designers have been busy refining the gameplay experience. The combat jetpack has undergone a full makeover, and the principle of its operation has evolved to ensure a seamless and exhilarating flying experience. Right now, you will be able to choose between 3 different jetpacks according to your preferences so you can take your gameplay to new heights!

We're also working on new, unique weapon additions, ensuring that shooting is always a fun experience and you're always armed with the best tools to survive and thrive in the post-apocalyptic landscape.

But that's not all – we're also working on character stats, ensuring a balanced and engaging gameplay experience. Currently, we're fine-tuning every aspect of character attributes to create a world where you're fully immersed and always in control.

Please keep in mind the game is still in the middle of development.

Survive. Thrive. Decimate.

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Read next Decimated Development News #16