Hover vehicles network replicated in Unreal Engine. Placeholder models, and without damage/destruction systems at the moment, but vehicles have damage and will explode if hit too much.
The hover vehicles have acceleration, velocity, hover height, jump, hover stabilization and a max speed of 350kmh. We will add nitro boosts, strafing and altitude control in a future update.
You can see an earlier demo of the driving mechanics at https://www.decimated.net/unreal-engine-hover-car-mechanics/
#unrealengine #multiplayer #prototyping