August 08, 2024

Closed Alpha Updates - Part 1

Closed Alpha Updates - Part 1

ENVIRONMENT UPDATES

Crashed ship & Crash Site

Enhanced the crash ship and surrounding crash site for a more immersive experience.

Tunnels

Updated the tunnel environments to improve navigation and aesthetics.

Container Cargo

Reworked container cargo areas for better interaction and visual appeal.

Broken Bridges (1st Pass)

Revamped broken bridges to enhance visual detail and environmental storytelling.

Police Station (only exterior final art)

Setup the police station with detailed architectural enhancements.

Marauder Faction Area

Overhauled the Marauder Faction area to reflect their unique cultural and tactical characteristics.

More Interiors

Added more detailed interiors across various environments to enhance depth and engagement.

VFX (TBC)

Implemented new visual effects to enrich the overall gameplay experience.

Maze Canyon area (Initial part, Conceptual Phase, not final Art)

Initiated the first part of the Maze Canyon area, setting the stage for intricate exploration.

ATM & Player Vault

ATMs and Player Vault models are placed. Functionality is work in progress and will be available with the Open Alpha release.

Food & Drink Vending Machine

Updated food and drink machines with more detailed models.


Fuel Cell Machine

Introduced a new fuel cell machine with advanced design. Functionality is work in progress and will be available in Open Alpha.

Medical Machine

Prepared new medical machines for more authentic and detailed healthcare interactions. Functionality is work in progress.

Weapons & Ammo Machine

Produced new weapons and ammo machines, featuring high-detail models with later to be added functionalities.

Jetpack & Other Specials Machines

Added new jetpack and special equipment machines for later to be implemented functionality.


Items (3D)

Updated 3D items visuals.


Read next Closed Alpha Updates - Part 2